Once you obtain the heal power, it is possible to heal and attack at the same time. It gives a +3 bonus to Defense and a +2 bonus to Charisma. She will put on her mother's Jedi robe, which only she can wear. Additionally, after sparring with the Handmaiden, tell her to put some clothes on. Note: Only Handmaiden can wear these robes. You can repeat this process as many times as you desired and sell the extra robes. Put some clothes on yourself then ask her to put some clothes on. Handmaiden's RobeĪfter you duel with Handmaiden, she is not wearing anything. You will get Master Force Focus to add +4 DC to your Force Power Saving throws, and +6 Wisdom for Light Mastery, which increases your Force Points, Force Damage, Force Power DC and, for male characters with Battle Precognition (learned from Handmaiden), a +3 bonus to defense for Light Mastery.
The best way to be a strong Force User is to be a Light Side Jedi Consular / Jedi Master. For example, a Light Side Jedi Guardian / Jedi Weaponmaster has +6 Strength (+3 Strength for each class), and a Dark Side Jedi Consular / Sith Lord has +100 Force Points (+50 Force Points for each class). However, bonuses from your starting class are still present and active. Your status screen will only show one bonus at a time, at the top. Light Side Jedi Guardian: +3 Strength Dark Side Jedi Guardian: +1 to 8 additional damage Light Side Jedi Sentinel: +3 Constitution Dark Side Jedi Sentinel: +3 Dexterity Light Side Jedi Consular: +3 Wisdom Dark Side Jedi Consular: +50 additional Force Points Jedi Weaponmaster: +3 Strength Jedi Watchman: +3 Constitution Jedi Master: +3 Wisdom Sith Marauder: +1 to 8 additional damage Sith Assassin: +3 Dexterity Sith Lord: +50 additional Force Points When getting bonuses for having Light or Dark Mastery, the bonus you receive depends on your class and your alignment: It is better to breakdown her robes than valuable merchandise. These can go a long way, for melee shields, energy shields, etc. Using the "Handmaiden's Robe" trick, breakdown the robes on the workbench to get 200 components. This works because the choice to persuade him always occurs when you speak with the Exchange leader. You will receive 1,000 experience points every time you persuade him to make more room. Respond that you will think about it and the conversation will end. If you succeed, he will ask you to eliminate him. Persuade the "squid" to make more for the refugees. You will be given a choice to tell him about Odis being sick. After they have been eliminated, make your way to the "squid"-looking Exchange leader to the west.
This can be done by starting a fight with their leader. You must then eliminate all the Sirocco gang members to the east. He claims to be sick but cannot do anything about it. Upon entering the refugee camp, speak with Odis. When you do this, you will get Dark points along with 1000 experience and +2 Strength. If you do this enough times, it will subtract too much and boost his intelligence over 100 to 200 points. You will get a success in influence success and grant him a +2 Strength -2 Intelligence bonus. Eventually you will say that he is weak or that he will always be his own prey. He will say he cannot abandon all the ways of his people, but do not stop pressuring him. Ask him about them, then say something along the lines of that it is foolish to hold on to them or ask why he still cares about them. He will say something about the life debts. Either ask if that means he serves you or that one day he will kill you like he did Mira. He will reply that it is the way of a predator and prey and the strong and the weak. After you have answered all the "Influence" needed questions and learned that he killed his people and everything else, ask him why he follows you. If you go to the Dark side, eventually you will get a Wookie in your party named Hanhar.
Do this repeatedly to get more Dark side points. Ask him for a reward, then leave them on their own. He will ask you to help save their leader, Chodo. Infinite Dark side pointsĪfter the Ithorians call you asking for your help, go to them and see the Ithorian in the plant room. You will receive Light side points, and Kreia will remain there until you choose differently.
Then, when she protests, side with Kreia to defend her. At first, side with them and say that Kreia is a Dark influence. It does not matter what you choose until your friends materialize. When in the hidden tombs inside the Shyrack cave on Korriban, you will enter a dialogue with Kreia. Infinite Light side points on Korriban in Shyrack cave Successfully complete the game and your character will appear on the main menu. Start the game a third time to have new dialogue choices appear during the game. Successfully complete the game two times, once with a Light side ending and again with a Dark side ending.